Why is Metroid so Laggy? Part 1 – Loading Rooms and Running out of Time – Behind the Code

πŸ“° New article from RetroRGB

Why is Metroid so Laggy? Part 1 – Loading Rooms and Running out of Time – Behind the Code

https://www.retrorgb.com/why-is-metroid-so-laggy-part-1-loading-rooms-and-running-out-of-time-behind-the-code.html

Metroid’s NES Lag: Finally Explained! πŸ‘Ύ

Ever wondered why Metroid on NES stutters even when nothing is happening on screen? This deep dive finally gets to the bottom of it! Here’s what they discovered:

  • It’s not your imagination! The lag isn’t caused by complex graphics or lots of enemies – it’s inherent to how the game’s code is structured.

Game Loop Breakdown: The video meticulously examines the core game loop, identifying key subroutines and even breaking* them with Game Genie codes to understand their impact.

Custom Performance Tool: They built a tool specifically* for Metroid to analyze performance and pinpoint the cause of the lag.

Just Moving Causes Lag: Yep, simply moving* Samus is often enough to trigger the stuttering!

  • Part 2 is Coming! They’re taking requests for areas to analyze with their new tool. Head to the video and comment with where you want them to check!

[Link to the video] πŸ“Ί

July 24, 2025 (0)